You May Also Enjoy
NVIDIA Falcor Real-Time Rendering Framework Beginner Guide Part 1
4 minute read
Published:
Works for NVidia Falcor 8.0, 7.0, and 6.0
Tried to write some instructions from my side on top of the original NVidia Falcor documentation (v6.0, 7.0, and 8.0), as the original Falcor’s documentation often found old and many things has changed since. This post is equivalent to Falcor’s README doc.
Unreal Engine: Variable Rate Shading with UE v4.23.1 and HTC Vive Pro Eye
2 minute read
Published:
I have divided the instructions into three sections:
- Hardware, software, and driver prerequisite
- Cloning and building Unreal Engine 4.23.1
- Working with dynamic VRS in VR
OptiX Related Different Rendering Engines and Libraries
1 minute read
Published:
(***Constantly upgrading this page at my free time. Some information you may find misleading, non-correct, or already obsolete)
- Real-Time Ray and Path Tracing Learning Resources
2 minute read
Published:
Path tracing
is one of the most popular algorithms under the Physically-Based Rendering (PBR) category. It is mainly a discrete light simulation that approximately imitates the continuous real-world light interaction using the approximate physics and calculus algorithm.